
Educational game for the financial education of immigrants - differentiation-sensitive, multilingual, career-orientated
The project
FinDMB
FinDMB is an educational game that is being developed and trialled to promote the financial education of (relatively) new immigrants. The target group of this learning programme are adult migrants who are learning German in German courses and older young people in vocational preparation courses at vocational schools. The programme thus addresses learners who are learning the German educational and vocational language, are affected by intersectional disadvantages and (still have to) find their way around the German labour and financial markets. The research examines the question of how it is possible to design learning games in a diversity-sensitive and multilingual way so that they enable people who are learning German as an additional educational and professional language to educate themselves financially and orientate themselves professionally. The project is also investigating how social media elements and artificial intelligence (AI) can be integrated to ensure that the game content remains relevant beyond the end of the project and to promote media skills. The game development research to be carried out in the project is designed to be participatory and practice-oriented in cooperation with learners and teachers in German courses and vocational preparation as well as multipliers in order to develop the content closely in line with the needs of the target group on the one hand and to ensure that the educational programme is anchored in educational practice from the very beginning of the project on the other.
04.2025 – 03.2028
Project Management
Prof. Dr. Alisha M.B. Heinemann
Universität Bremen
Team
Dr. Franziska Bonna
Universität Bremen
Julia Tietjen
Universität Bremen
Contact
Dr. Franziska Bonna
Universität Bremen